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In its default state (where no "regions" or "layouts" are defined), it should look and behave similarly to (and eventually the same as) the "classic" Topology view.

 


Note that this view is currently "experimental", although the longer term plan is to bring it up to par with the "classic" view, which it will eventually replace.

A more detailed description of the current state of Topology 2 can be found HERE. (Steven to provide link)

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Additional sprite layouts can be registered from an application's topology overlay JavaScript code. (link to tutorial needed)

 


Notes on <scale>, <offset-x>, <offset-y> values:

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Code Block
onos> layouts
id=lDE, bgref=@europe, region=rDE, parent=root
id=lES, bgref=@europe, region=rES, parent=root
id=lFR, bgref=@europe, region=rFR, parent=root
id=lIT, bgref=@europe, region=rIT, parent=root
id=lMilan, bgref=+segmentRoutingTwo, region=rMilan, parent=lIT
id=lUK, bgref=@europe, region=rUK, parent=root
id=root, bgref=@europe, region=(root), parent=root

 

 


Putting this all together

View a brief demonstration of the UI configured with the regions-europe.sh script...

 

 


Further Topics

Topology Overlay API