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This applies to the obsolete Junco (1.9) release

Please see Cluster Configuration in Owl (1.14) for an updated guide. For an up-to-date tutorial for ONOS see the NG-SDN tutorial

THIS TUTORIAL DOES NOT FUNCTION WITH THE CURRENT VM

 

Welcome to the Distributed ONOS Tutorial. 

In this tutorial, you will learn to write a distributed ONOS application. The application you will be writing is called BYON (Bring Build Your Own Network). This tutorial will teach you how to implement an ONOS service, an ONOS store (both trivial and distributed) , and how to use parts of the CLI and Northbound API. First, you will start with a single instance implementation which will be fully functional. After this, you will implement a distributed implementation of the service. The idea here will be for you to see how simple transitioning from a trivial single instance implementation to a distributed implementation. Believe it of not, most of your code does not change. (smile)

Table of Contents

Introduction

Pre-requisites

 (smile)

(Here are some slides that can be used to accompany the tutorial: Slides)

Table of Contents

Introduction

Pre-requisites

You will need a computer with at least 2GB of RAM and at least 5GB of free hard disk space. A faster You will need a computer with at least 2GB of RAM and at least 5GB of free hard disk space. A faster processor or solid-state drive will speed up the virtual machine boot time, and a larger screen will help to manage multiple terminal windows.

...

Email us if you’re stuck, think you’ve found a bug, or just want to send some feedback. Please have a look at the guidelines to learn how to efficiently submit a bug report.

Setup Set up your environment

Install required software

You will need to acquire two files: a VirtualBox installer and the the latest Tutorial VM from the Downloads page. 

After you have downloaded VirtualBox, install it, then go to the next section to verify that the VM is working on your system.

...

Double-click on the downloaded tutorial zipfile. This will give you an OVF file. Open the OVF file, this will open virtual box with an import dialog. Make sure you provision your VM with 4GB of RAM and if possible 4 CPUs if possible, if not 2 CPUs should be ok.

...

Click on import. When the import is finished start the VM and login using:

USERNAME: distributed

you will be automatically logged in to a running desktop session as show below:

Image AddedPASSWORD: distributed

Important Command Prompt Notes

...

indicates that you are in mininet.

Startup multiple docker instances

We will be using docker to spawn multiple ONOS instances. So before we dive into the code, let's provision some docker instances that will run ONOS. First, you should see that there is already an ONOS distributed tutorial images present on your system:

Connecting to your tutorial cell

Obtain the IP address of the tutorial cell on from your instructor and setup a PPTP VPN connection using onos as a user and onos as password. The method to this will vary depending on the operating system of the developer machine. The example below shows the setup on OS/X:

Image Added

Then connect to the ONOS Cluster VPN.

Verifying that ONOS is deployed

Now let's quickly run some tests to make sure everything is ok. Let's start by openning a new terminal window and connecting to the ONOS cli by typing onos

Code Block
onos@onos-tutorial:~$ onos
Logging in as karaf
Welcome to Open Network Operating System (ONOS)!
     ____  _  ______  ____     
    / __ \/ |/ / __ \/ __/   
   / /_/ /    / /_/ /\ \     
   \____/_/|_/\____/___/     
Code Block
distributed@mininet-vm:~/onos$ sudo docker images
REPOSITORY           TAG                 IMAGE ID            CREATED             VIRTUAL SIZE
onos/tutorial-dist   latest              666b3c862984        13 hours ago        666.1 MB
ubuntu-upstart   
Documentation: wiki.onosproject.org   14.10   
Tutorials:     tutorials.onosproject.org 
Mailing lists: lists.onosproject.org    e2b2af39309a 
Come help out! Find out how  7 days ago          264.2 MB

At this point you are ready to spawn your ONOS instances. To do this we will spawn three docker instances that will be detached and running in the background. 

Code Block
distributed@mininet-vm:~/onos$ sudo docker run -t -P  -i -d --name onos-1 onos/tutorial-dist
	<docker-instance-id>
distributed@mininet-vm:~/onos$ sudo docker run -t -P  -i -d --name onos-2 onos/tutorial-dist
	<docker-instance-id>
distributed@mininet-vm:~/onos$ sudo docker run -t -P  -i -d --name onos-3 onos/tutorial-dist
	<docker-instance-id>

If you go the following error message:

Code Block
distributed@mininet-vm:~$ sudo docker run -t -P  -i -d --name onos-1 onos/tutorial-dist
2014/12/11 10:55:53 Error response from daemon: Conflict, The name onos-1 is already assigned to 26d8c84f8a50. You have to delete (or rename) that container to be able to assign onos-1 to a container again.
distributed@mininet-vm:~$ 

which should only happen if you have already build your docker instance then you only need to start it:

Code Block
distributed@mininet-vm:~$ sudo docker start onos-1

 Now you should have three docker instances up and running

Code Block
distributed@mininet-vm:~$ sudo docker ps
CONTAINER ID        IMAGE                       COMMAND             CREATED              STATUS              PORTS                                                                     NAMES
fc08370eb3d0        onos/tutorial-dist:latest   "/sbin/init"        About a minute ago   Up About a minute   0.0.0.0:49168->22/tcp, 0.0.0.0:49169->6633/tcp, 0.0.0.0:49170->8181/tcp   onos-3              
bc725b09deed        onos/tutorial-dist:latest   "/sbin/init"        About a minute ago   Up About a minute   0.0.0.0:49165->22/tcp, 0.0.0.0:49166->6633/tcp, 0.0.0.0:49167->8181/tcp   onos-2              
26d8c84f8a50        onos/tutorial-dist:latest   "/sbin/init"        About a minute ago   Up About a minute   0.0.0.0:49162->22/tcp, 0.0.0.0:49163->6633/tcp, 0.0.0.0:49164->8181/tcp   onos-1              
distributed@mininet-vm:~$ 

Ok now that we have all our docker instances up and running we simply need to set them up with ONOS. To do this we will use the standard ONOS toolset which would be the same set of commands if you were to deploy ONOS on a VM or bare metal machine.

Setting up ONOS in spawned docker instances (also known as docking the docker (big grin))

First, let's start by making sure our environment is correctly setup. 

Code Block
distributed@mininet-vm:~$ cell docker
ONOS_CELL=docker
OCI=172.17.0.2
OC1=172.17.0.2
OC2=172.17.0.3
OC3=172.17.0.4
OCN=localhost
ONOS_FEATURES=webconsole,onos-api,onos-core,onos-cli,onos-rest,onos-gui,onos-openflow,onos-app-fwd,onos-app-proxyarp,onos-app-mobility
ONOS_USER=root
ONOS_NIC=172.17.0.*

 

 

at: contribute.onosproject.org 
Hit '<tab>' for a list of available commands
and '[cmd] --help' for help on a specific command.
Hit '<ctrl-d>' or type 'system:shutdown' or 'logout' to shutdown ONOS.
onos> 

You should drop into the cli. Now open another terminal window and start mininet as shown:

Code Block
onos@onos-tutorial:~$ cd onos-byon && ./startmn.sh
...
...
mininet>

Now let's see if we have switches that are connected to ONOS:

Code Block
onos> devices
id=of:0000000100000001, available=true, role=MASTER, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000000100000002, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000000200000001, available=true, role=MASTER, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000000200000002, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000000300000001, available=true, role=MASTER, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000000300000002, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000010100000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000010200000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000020100000000, available=true, role=MASTER, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000020200000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000030100000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:0000030200000000, available=true, role=MASTER, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:1111000000000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10
id=of:2222000000000000, available=true, role=STANDBY, type=SWITCH, mfr=Nicira, Inc., hw=Open vSwitch, sw=2.1.3, serial=None, protocol=OF_10

 You can also see which switches are connected to each instance of the ONOS cluster:

Code Block
onos> masters
172.17.0.2: 5 devices
  of:0000000100000001
  of:0000000200000001
  of:0000000300000001
  of:0000020100000000
  of:0000030200000000
172.17.0.3: 2 devices
  of:0000000100000002
  of:0000000300000002
172.17.0.4: 7 devices
  of:0000000200000002
  of:0000010100000000
  of:0000010200000000
  of:0000020200000000
  of:0000030100000000
  of:1111000000000000
  of:2222000000000000

The number of switches per ONOS instance may be different for you because mastership is simply obtained by the first controller which handshakes with the switch. If you would like to rebalance the switch-onos ratio simply run:

Code Block
onos> balance-masters 

And now the output of the masters command should give you something similar to this:

Code Block
onos> masters
172.17.0.2: 5 devices
  of:0000000100000001
  of:0000000200000001
  of:0000000300000001
  of:0000020100000000
  of:0000030200000000
172.17.0.3: 4 devices
  of:0000000100000002
  of:0000000300000002
  of:0000020200000000
  of:1111000000000000
172.17.0.4: 5 devices
  of:0000000200000002
  of:0000010100000000
  of:0000010200000000
  of:0000030100000000
  of:2222000000000000

At this point, you multi-instance ONOS deployment is functional. Let's move on to writing some code.

Writing 'Build Your Own Network'

We are now going to start building BYON. BYON is a service which allows you to spawn virtual networks in which each host is connected to every other host of that virtual network. Basically, each virtual network contains a full mesh of the hosts that make it up.

Lab 1: Importing and building an application

We have downloaded some starter code in the ~/onos-byon directory. It contains a root pom.xml file for the project, as well as a initial implementation of the CLI bundle. We can start by importing the entire project into IntelliJ.

First start IntelliJ by double clicking on the IntelliJ icon on your desktop. When you get prompted with the following window.

Image Added

Select "Import Project" and import the onos-byon project.

Image Added

Import the project from external model, and select "Maven".

And now make sure you check "Sources" and "Documentation" in the Automatically download section:

Image Added

And click 'Next' and click next as well on the following window. Now, make sure you pick Java 8 in the next window by first clicking on the green '+' sign and selecting 'java-8-openjdk-amd64' and click 'ok' followed by 'Next'.

Image Added

Finally click on 'Finish'. You should see the byon source tree on the left sidebar.

Next, we can return to a tutorial to build the project. 


Code Block
onos@onos-tutorial:~/onos-byon$ mci
[INFO] Scanning for projects...
...
[INFO] byon .............................................. SUCCESS [1.104s]
[INFO] ------------------------------------------------------------------------
[INFO] BUILD SUCCESS
[INFO] ------------------------------------------------------------------------
[INFO] Total time: 6.719s
[INFO] Finished at: Fri Dec 12 14:28:16 PST 2014
[INFO] Final Memory: 30M/303M
[INFO] ------------------------------------------------------------------------
onos@onos-tutorial:~/onos-byon$

mci is an alias for mvn clean install. Now, that your project has successfully built your project let's push it up to the ONOS cluster..

Code Block
onos@onos-tutorial:~/onos-byon$ onos-app $OC1 install target/byon-1.0-SNAPSHOT.oar
{"name":"org.onos.byon","id":39,"version":"1.0-SNAPSHOT","description":"Build Your Own Network App","origin":"Apps-R-Us LLC, Inc. GmbH","permissions":"[]","featuresRepo":"mvn:org.onos.byon/byon/1.0-SNAPSHOT/xml/features","features":"[byon]","state":"INSTALLED"}


The onos-app command will take the oar file that is generated during the build and push it into the specified ONOS instance. The command can also activate the application if you replace install with install! as well as separately activate, deactivate, and uninstall the application. Every time you update your code you simply need to run onos-app $OC1 reinstall! target/byon-1.0-SNAPSHOT.oar and the new application will be loaded and started in the remote ONOS instances.

Let's check that everything works by heading into ONOS and running a couple commands:


Code Block
onos@onos-tutorial:~/onos-byon$ onos -w
Logging in as karaf
Welcome to Open Network Operating System (ONOS)!
     ____  _  ______  ____  
    / __ \/ |/ / __ \/ __/   
   / /_/ /    / /_/ /\ \      
   \____/_/|_/\____/___/     
                              
Hit '<tab>' for a list of available commands
and '[cmd] --help' for help on a specific command.
Hit '<ctrl-d>' or type 'system:shutdown' or 'logout' to shutdown ONOS.
onos> apps -s
...
 37 org.onos.byon 1.0.SNAPSHOT Build Your Own Network App

The application has been successfully installed, but it has not yet been activated. Next, we will activate it:

Code Block
onos> app activate org.onos.byon
onos> apps -s
...
* 37 org.onos.byon 1.0.SNAPSHOT Build Your Own Network App

The star next to the application indicates that it has been activated. We can try running the list-networks command to display the one fake network that is hard coded in the starter code.

Code Block
onos> list-networks 
my-network

Congratulations! You have successfully built, installed and activated the byon application.

Lab 2: Connect the Manager to the Store

In this part, we are going to implement some of the NetworkManager's methods using the provided store. The store will be used to store the service's network state; however, the implementation that is provided is not distributed. We will build a better store in a later part. 

The NetworkManager is going to have to use the store (that we are going to build) to store information therefore we are going to need a reference on a NetworkStore:

Code Block
languagejava
@Reference(cardinality = ReferenceCardinality.MANDATORY_UNARY)
protected NetworkStore store;

There are six methods in the NetworkManager that should make calls to the network store. They are marked with "TODO Lab 2" in the starter code.

For example in the getNetworks() method, we will want to replace:

Code Block
return ImmutableSet.of("my-network"); // TODO remove this line before starting lab 2

with a call to the store:

Code Block
return store.getNetworks();

Next, let's verify that everything works.

First, you will need to compile byon again with mci and run onos-app $OC1 reinstall! target/byon-1.0-SNAPSHOT.oar again to get your latest bundle loaded into the ONOS docker instances.

Now at an ONOS shell, let's try some of the commands.

Code Block
onos> list-networks 
onos> create-network test
Created network test    
onos> add-host test 00:00:00:00:00:01/-1
Added host 00:00:00:00:00:01/-1 to test   
onos> add-host test 00:00:00:00:00:02/-1
Added host 00:00:00:00:00:02/-1 to test
onos> list-networks 
test
	00:00:00:00:00:01/-1
	00:00:00:00:00:02/-1

Lab 3: Add intents to allow traffic to flow in the virtual networks

In order to be able to use many of ONOS' services, the caller must supply an Application ID. An application ID allows ONOS to identify who is consuming which resources as well as track applications. To achieve this, we ask the CoreService for an application ID in the activate method. You should use the appId when constructing the intents for this part.

We will also need to get a reference to the IntentService. The reference will automatically be injected when the application is loaded after you uncomment the two lines near the top of the NetworkManager.

When addHost() is called, we will need to create an intent between the host and all other hosts that already exist in the network.

Info

You should only to add the intents if this is the first time that the host is added, so be sure to check the store's return value. true indicates that the add was successful i.e. this is the first time.

For this exercise, we will be using HostToHostIntents and you can build one like this:

Code Block
Intent intent = HostToHostIntent.builder()
                                .appId(appId)
                                .key(generateKey(network, src, dst))
                                .one(src)
                                .two(dst)
                                .build();
intentService.submit(intent);

Make sure to submit a HostToHostIntent between the newly added host, and all other hosts that are already in the virtual network.

It's time to make sure that everything works; build with mci and run onos-app $OC1 reinstall! target/byon-1.0-SNAPSHOT.oar 

Code Block
onos> create-network test2
Created network test2    
onos> add-host test2 00:00:00:00:00:01/-1
Added host 00:00:00:00:00:01/-1 to test2   
onos> add-host test2 00:00:00:00:00:02/-1
Added host 00:00:00:00:00:02/-1 to test2
onos> list-networks 
test2
	00:00:00:00:00:01/-1
	00:00:00:00:00:02/-1
onos> intents
id=0x0, state=INSTALLED, type=HostToHostIntent, appId=org.onos.byon
    constraints=[LinkTypeConstraint{inclusive=false, types=[OPTICAL]}]

Now check in mininet that you can actually communicated between the two hosts that you added to your virtual network.

 

Code Block
mininet> h1 ping h2
PING 10.0.0.2 (10.0.0.2) 56(84) bytes of data.
64 bytes from 10.0.0.2: icmp_seq=1 ttl=64 time=21.4 ms
64 bytes from 10.0.0.2: icmp_seq=2 ttl=64 time=0.716 ms
64 bytes from 10.0.0.2: icmp_seq=3 ttl=64 time=0.073 ms

Lab 4: Implementing removal of hosts from a virtual network

When a host is removed from a network or a network is removed entirely, we need to remove the intent related to that host or network from the IntentService. There are Lab 4 TODOs in the removeHost() and removeNetwork() methods. The starter code also contains a removeIntents() method that you will need to complete. In this method, you will need to get the intents from the IntentService, filter the relevant ones to remove, and then instruct the IntentService to withdrawn them. Note: For your convenience, we have provided a helper method, matches(), that can be used to filter the relevant intents.

Next, we will need to construct some CLI commands so that you can test your work, specifically, one command to remove hosts and another to remove networks.

Start by creating two files in the byon-cli package 'RemoveHostCommand.java'. This CLI command is simple and very similar to the add host CLI command, so do this now as an exercise. When you have written this command, you will need to add the following XML to the 'shell-config.xml' under resources.

Code Block
<command>
	<action class="org.onos.byon.cli.RemoveHostCommand"/>
    <completers>
		<ref component-id="networkCompleter"/>
        <ref component-id="hostIdCompleter"/>
        <null/>
	</completers>
</command>


 Once again if you recompile your code and use onos-app update your application on the ONOS instances. You should now be able to add and remove networks as well as hosts. Try it out!

Now, you should have a fairly complete implementation of the BYON app, but it will only work from one instance. (Try running list-networks on another instance! It will not show you any networks.)

Lab 5: Upgrading the store to make it distributed

The starter implementation of the DistributedNetworkStore uses a ConcurrentMap to store information about the virtual networks. This map only stores the data locally, and it knows nothing about other instances in the cluster. We will be replacing the map with a ConsistentMap which is cluster-aware, and one of the distributed primitives provided by ONOS.

Before we can instantiate a ConsistentMap, we need to get a reference to the StorageService; you can do this by uncommented in the StorageService reference near the top of the DistributedNetworkStore class.

First, start by defining a couple fields:

Code Block
 	/*
     * TODO Lab 5: Replace the ConcurrentMap with ConsistentMap
     */
    private Map<String, Set<HostId>> networks;
    private ConsistentMap<String, Set<HostId>> nets;


Once you change the ConcurrentMap to a ConsistentMap, we will need to update the way the map is created in the activate() method. Here is how we can ask the storage service for a ConcurrentMap:

Code Block
	 /*
      * TODO Lab 5: Replace the ConcurrentHashMap with ConsistentMap
      *
      * You should use storageService.consistentMapBuilder(), and the
      * serializer: Serializer.using(KryoNamespaces.API)
      */
      nets = storageService.<String, Set<HostId>>consistentMapBuilder()
                .withSerializer(Serializer.using(KryoNamespaces.API))
                .withName("byon-networks")
                .build();

      networks = nets.asJavaMap();

Now that you the networks field is a normal java map that is backed by a distributed map you do not have to change any code at all. And actually you can ignore all the lab 5 todos. (wink)

Next, let's recompile your application and push it to the ONOS cluster. You should now be able to create, update, and delete networks from any node, and your distributed store will the application running on all instances in sync. Open a few terminals and test this on the different instances. 

Lab 6: Network Events

Components in ONOS can use events to asynchronously notify other components when their state has changed. We will demonstrate how this can be done by creating a new event type, NetworkEvent, to notify listeners when a virtual network has been updated. These events will be fired by the distributed store and forwarded by the manager to listeners in the peer ONOS instance. 

Let's start by inspecting the NetworkEvent class:

Code Block
languagejava
public class NetworkEvent extends AbstractEvent<NetworkEvent.Type, String> {

    enum Type {
        NETWORK_ADDED,
        NETWORK_REMOVED,
        NETWORK_UPDATED
    }

    public NetworkEvent(Type type, String subject) {
        super(type, subject);
    }

}

Let's also inspect the provided abstraction for listeners capable of receiving network events, which is the NetworkListener class:

Code Block
languagejava
public interface NetworkListener extends EventListener<NetworkEvent> {}

With ONOS being a clustered system, it needs to allow managers to learn about events that may have occurred on other cluster nodes. For this reason, in every ONOS subsystem the events are generated within the distributed stores and then are passed to the respective manager components via StoreDelegate interface. Upon receiving the event via the delegate interface, the manager can then take local action and then disseminate the event to its event listeners.

Let's inspect the provided NetworkStoreDelegate interface:

Code Block
languagejava
public interface NetworkStoreDelegate extends StoreDelegate<NetworkEvent> {}

To enable the store/manager delegate relationship, we need to make the existing store interface extend the abstract Store interface as shown below. It basically states that the NetworkStore is capable of having a NetworkStoreDelegate to which it will send NetworkEvent notifications:

Code Block
languagejava
public interface NetworkStore extends Store<NetworkEvent, NetworkStoreDelegate> {

And since we changed the interface of the Store we will have to make sure that the implementation, namely DistributedNetworkStore, properly adheres the revised contract. The AbstractStore base class provides methods for setting delegate and for posting events to that delegate.

Code Block
public class DistributedNetworkStore extends AbstractStore<NetworkEvent, NetworkStoreDelegate>

The ConsistentMap will already generate notifications when updates are made locally and remotely, so we can mostly leverage that feature to regenerate our events.

To do this, we will need to create a MapEventListener<String, Set<HostId>> class in the DistributedNetworkStore.

Code Block
private class InternalListener implements MapEventListener<String, Set<HostId>> {
    @Override
    public void event(MapEvent<String, Set<HostId>> mapEvent) {
        final NetworkEvent.Type type;
        switch (mapEvent.type()) {
            case INSERT:
                type = NETWORK_ADDED;
                break;
            case UPDATE:
                type = NETWORK_UPDATED;
                break;
            case REMOVE:
            default:
                type = NETWORK_REMOVED;
                break;
        }
        notifyDelegate(new NetworkEvent(type, mapEvent.key()));
    }
}

We will need to construct an instance of the InternalListener.

Code Block
private final InternalListener listener = new InternalListener();

This listener will need to be added and removed to the networks map during activation and deactivation respectively.

Alright, so now that the stores emit events the managers should be made to receive them. For this we are going to have to add a reference on the EventDeliveryService an ListenerRegistry to keep track of listeners and NetworkStoreDelegate as shown in the code snippet below.

Code Block
languagejava
	@Reference(cardinality = ReferenceCardinality.MANDATORY_UNARY)
	protected EventDeliveryService eventDispatcher;

    private final ListenerRegistry<NetworkEvent, NetworkListener>
            listenerRegistry = new ListenerRegistry<>();

    private final NetworkStoreDelegate delegate = new InternalStoreDelegate();

Then we need to add a couple lines in the activate in order to register our Event type for our listeners and set our delegate.

Code Block
 eventDispatcher.addSink(NetworkEvent.class, listenerRegistry);
 store.setDelegate(delegate);
       

and vice versa deactivate

Code Block
eventDispatcher.removeSink(NetworkEvent.class);
store.unsetDelegate(delegate);

Finally add the methods to add listeners and dispatch events coming from the store:

Code Block
languagejava
    @Override
    public void addListener(NetworkListener listener) {
        listenerRegistry.addListener(listener);
    }

    @Override
    public void removeListener(NetworkListener listener) {
        listenerRegistry.removeListener(listener);
    }

    private class InternalStoreDelegate implements NetworkStoreDelegate {
        @Override
        public void notify(NetworkEvent event) {
            eventDispatcher.post(event);
        }
    }

To test this, you will need to create a new component that registers to the NetworkEvents with the NetworkService. We will leave this as an extra credit exercise. 

Info

Make sure to use the @Component annotation to start an instance of the class automatically.You will also want to register and deregister with the NetworkService in the activate and deactivate methods of your component.

Finally, build and push the app to the ONOS cluster. You should try to test your implementation. When you add and remove networks and/or hosts you should see this being reflected on the other ONOS instances.

Furthermore, you add, remove, or update a network you should see the following line in the ONOS log. You can get the ONOS log by running:

Code Block
distributed@mininet-vm:~/ $ ol

And you should see a line that look like:

Code Block
INFO  | event-dispatch-0 | NetworkEventMonitor    | 187 - org.onos.byon.monitor - 1.0.0.SNAPSHOT | NetworkEvent{time=<time&date>, type=NETWORK_ADDED, subject=test}

Conclusion

Congratulations! You have learned how to develop an ONOS distributed application on ONOS. 

Source Code Download

If you wish to have access to the full source code with the complete solution, and without downloading the entire tutorial VM, you can download the source code directly from GitHub as follows:

Code Block
git clone https://github.com/bocon13/onos-byon.git && cd onos-byon && git checkout solution

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