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Overview

The ONOS GUI is a single-page web-application with hash-navigation. The GUI system comprises client-side code (a single HTML page structured as an AngularJS application, javascript libraries and modules, CSS files, etc.) and server-side code (Java classes that "model" the GUI views, and interface with ONOS Server APIs to provide the data for those views). The GUI web page is served up by a web server running on an ONOS instance.

Client-Side Architecture

From the web-browser's point of view, the client side code is comprised of:

The main application page
  • index.html(1)

Third party libraries
  • tp/angular.js

  • tp/angular-route.js

  • tp/angular-cookies.js

  • tp/d3.js (v3.4.12)

  • tp/topojson.v1.min.js

Framework code

  • onos.js(2)

  • app/directives.js

  • app/mast/mast.js

  • app/mast/mast.html

  • app/nav/nav.js

  • nav.html(3)
Supporting framework utilities
  • app/fw/util/*.js

  • app/fw/svg/*.js

  • app/fw/remote/*.js

  • app/fw/widget/*.js

  • app/fw/layer/*.js

Core Views

(installed with out-of-the-box ONOS)

  • app/view/app/*.js

  • app/view/settings/*.js
  • app/view/cluster/*.js
  • app/view/topo/*.js
  • app/view/device/*.js
  • app/view/flow/*.js
  • app/view/port/*.js
  • app/view/group/*.js
  • app/view/link/*.js
  • app/view/host/*.js
  • app/view/intent/*.js

... along with their associated *.css stylesheets. 

Notes:

For the following notes, the "wiring" can be seen by examining the web.xml configuration file.

(1) index.html is generated dynamically via the MainIndexResource class. The index.html file is used as a template, with javascript <script> elements and style sheet <link> elements injected where indicated. The contents of these sections are composed by querying all UiExtensions registered with the UiExtensionService.

(2) onos.js is generated dynamically via the MainModuleResource class. The onos.js file is used as a template, with view IDs injected where indicated. The list of view IDs is generated by iterating across the UiViews defined by each registered UiExtension.

(3) nav.html is an HTML fragment generated dynamically via the MainNavResource class. The nav.html file is used as a template, with the navigation category headers and links injected where indicated. The headers and links are generated by iterating across the category values, and within each category iterating across the UiViews (for that category) defined by each registered UiExtension.

Injected Views

Additional views can be injected into the GUI at runtime. Each view has a unique identifier (e.g. "myviewid"). The following convention should be used to place client-side resources in the .oar file:

|
+-- resources
|   +-- <UiExtId>
|       +-- css.html
|       +-- js.html
|
+-- webapp
    +-- app
        +-- view
            +-- <viewid1>
            |   +-- *.css
            |   +-- *.html
            |   +-- *.js
            |
            +-- <viewid2>
                +-- *.css
                +-- *.html
                +-- *.js

where <UiExtId> is the unique ID of the UiExtension instance (passed in as the "path" parameter at construction), and <viewid1> and <viewid2> are the unique IDs of the views provided by the extension.

Server-Side Architecture

The ONOS GUI has a corresponding server-side presence (on each ONOS instance in the cluster) which is exposed as the UiExtensionService. The following figure illustrates the relationships between the various components: 

The UiExtensionService provides an API allowing the run-time addition (or removal) of UiExtension instances. The UiExtensionManager implements this service, and internally registers the "core" UiExtension instance (shown at the top of the figure) on activation of the service. ONOS applications may provide their own UiExtension instance, which they will register on activation, and unregister on deactivation. The bottom of the figure shows a typical extension implementing a single, additional view.

When a UiExtension registers, a mapping is cached to bind the identifiers of the extension's views to the extension instance, so that a look up of which extension implements a specific view can be performed at runtime.

See also the section "When a browser connects.."

UiExtension

Each UiExtension instance provides:

  • a unique internal identifier (e.g. "core")
  • a UiMessageHandlerFactory which generates UiMessageHandlers on demand, each of which generate RequestHandlers.
  • one or more UiViews; these are server side "model" objects each representing a "view" in the GUI.
  • two .html snippets providing linkage for injected .css and .js resources.

Note that there is generally a 1:1 correspondence between UiViews and UiMessageHandlers; the message handler providing a request handler for each request type that the view sends from the client to the server.

UiView

UiView instances are immutable objects that encapsulate information about a view:

  • A Category; (currently, PLATFORM, NETWORK, OTHER, or HIDDEN)
  • An internal identifier (e.g. "topo")
  • A label (display string, e.g. "Topology")
  • An icon identifier (e.g. "nav_topo")

CSS and JS Linkage

The files css.html and js.html should be provided under the resources directory. These snippets are injected into index.html to provide the necessary linkage to the stylesheets and JavaScript required for the injected views.

|
+-- resources
    +-- <UiExtId>
        +-- css.html
        +-- js.html

 

A typical css.html file might look like this:

<link rel="stylesheet" href="app/view/myviewid/myviewid.css">

A typical js.html file might look like this:

<script src="app/view/myviewid/myviewMain.js"></script>
<script src="app/view/myviewid/myviewUtil.js"></script>

UiMessageHandlerFactory

The UiMessageHandlerFactory is responsible for generating a set of UiMessageHandlers on demand. These are requested when a browser connection is established with the server, to serve that GUI instance. The factory generates message handlers to handle all message events from the client (browser) that the views in this UI extension are expecting.

UiMessageHandler

Generally, there is a 1:1 correspondence between a UiView and a UiMessageHandler; i.e. the message handler handles all request messages that a specific (client-side) view sends to the server. For example, the DeviceViewMessageHandler is responsible for fielding the messages received from the "Device" view.

RequestHandler

Each instance of RequestHandler handles one specific request type. When the corresponding event comes in from a client, the appropriate handler's process(...) method is invoked to handle the request.

TableRequestHandler

The TableRequestHandler is an abstract subclass of RequestHandler. The table pattern is so common that it makes sense to provide a partial implementation of the handler, as well as additional constructs to model the construction of the table data, and facilitate custom sorts and cell renderers.

When a Browser Connects...

As noted above, the index.html file is generated on-the-fly to provide the initial load of the GUI. During the "bootstrap" sequence (in particular, the creation of the main (Angular) controller "OnosCtrl") a web-socket connection is established with the server by a call to the web socket service function createWebSocket().

On the server-side, the UiWebSocketServlet handles the incoming request and creates a UiWebSocket instance to establish a dedicated TCP connection between the server and the GUI. It is during the web-socket's onOpen() method call that the UiExtensionService is referenced to create handler instances and bind them to this web-socket instance.

Message Events between Client and Server

With the establishment of the web-socket, both the client (browser) and the server are free to send messages to the other. This means that the server may send unsolicited messages to the client, as events occur in the environment. 

Event messages are structured JSON objects, with the following general format:

{
  "event": "eventType",
  "sid": ... ,
  "payload": {
    ...
  }
}

The event field is a string uniquely identifying the event type.

The sid field is an optional sequence identifier (monotonically increasing integers) which, if provided by the client, should be duplicated in the server's response to that event. Note that, in general,  server-initiated events do not include a sid field. NOTE: to date we have found no real use for the SID; thus it is deprecated and will be removed in a future release.

The payload field is an arbitrary JSON object, the structure of which is implied by the event type. Many payloads include an id field at the top level, which holds the unique ID of the item being described by the event.

Additional Material

See also the Core UI Extension Architecture page, which provides details on the architecture of the out-of-the-box views.

 

The remaining information on this page needs to be migrated to "Topology View Architecture" page

Topology Model (to be moved to another page)

The UI maintains an internal model of the topology by storing data representing ONOS instances, nodes (devices and hosts) and links. The model is empty initially, but is augmented as events (such as addInstance, addDevice, addLink, etc.) come in from the server. As these events arrive, the model is updated and the visual representation modified to reflect the current model.

Topology Event Descriptions

The following table enumerates the events, providing a high-level description of the payload. For explicit details of the payloads, see the source-code (smile).

Note that the term "node" (in this context) is used to mean "device or host node" in the topology visualization.

SourceEvent TypeDescription of PayloadTriggerComments
UIrequestSummary(no payload)Summary pane shownClient requesting the server to send topology summary data.
ServershowSummaryHigh level summary properties: total number of devices, links, hosts, ...Periodic updates in response to requestSummaryThe summary data is displayed in a "fly-in" pane in the top right of the view. Note that the server will continue to send these events to keep the summary data up-to-date.
UIcancelSummary(no payload)Summary pane hiddenClient requesting the server to stop sending summary data.
ServeraddInstanceInstance ID, IP address, online status, ...ONOS instance added to clusterAn ONOS instance to be added to the model.
ServeraddDeviceDevice ID, type, online status, mastership, labels, properties, ...ONOS discovers new deviceA device (switch, roadm, ...) to be added to the model.
ServeraddHostHost ID, type, connection point, labels, properties, ...ONOS discovers new hostA host (endstation, bgpSpeaker, router, ...) to be added to the model.
ServeraddLinkLink ID, type, source ID/port, destination ID/port, ...ONOS discovers new linkA link (direct, optical, tunnel, ...) to be added to the model.
ServerupdateInstance(same as addInstance)Instance changes stateAn ONOS instance with updated state.
ServerupdateDevice(same as addDevice)Device changes stateA device with updated state.
ServerupdateHost(same as addHost)Host changes stateA host with updated state.
ServerupdateLink(same as addLink)Link changes stateA link with updated state.
ServerremoveInstance(same as addInstance)(1)ONOS instance leaves clusterAn ONOS instance to be removed from the model.
ServerremoveDevice(same as addDevice)(1)Device removedA device to be removed from the model.
ServerremoveHost(same as addHost)(1)Host removedA host to be removed from the model.
ServerremoveLink(same as addLink)(1)Link removedA link to be removed from the model.
UIupdateMetaitem ID, item class (device, host, ...) memento dataUser drags node to new positionClient requesting data (a memento) associated with a specific node to be stored server-side; That same data (memento) should be returned in the payload of future events pertaining to that node. This mechanism facilitates server-side persistence of client-side meta data, such as the (user-placed) location of a node on the topology map.
UIrequestDetailsitem ID, item class (device, host, ...)User selects node on mapClient requesting details for the specified item.
ServershowDetailsitem ID, item type (switch, roadm, endstation, ...) and list of propertiesResponse to requestDetailsServer response to requestDetails.
UIaddHostIntentIDs of two selected hosts'Create Host-to-Host Flow' action button on multi-select pane.Client requesting server to install a host-to-host intent.
UIaddMultiSourceIntentIDs of selected nodes (multi source, single destination)'Create Multi-Source Flow' action button on multi-select pane.Client requesting server to install multiple intents.
UIrequestRelatedIntentsIDs of selected nodes, ID of hovered-over node'V' keystrokeClient requesting intents relating to current selection of nodes be highlighted.
UIrequestPrevRelatedIntent(no payload)'L-arrow' keystrokeClient requesting previous related intent to be highlighted
UIrequestNextRelatedIntent(no payload)'R-arrow' keystrokeClient requesting next related intent to be highlighted
UIrequestSelectedIntentTraffic(no payload)'W' keystrokeClient requesting continuous monitoring of traffic on the links of the selected intent
UIrequestDeviceLinkFlowsIDs of selected nodes, ID of hovered-over node'F' keystrokeClient requesting continuous monitoring of flow rules on the egress links of the selected device(s)
UIrequestAllTraffic(no payload)'A' keystrokeClient requesting continuous monitoring of traffic on all network infrastructure links
ServershowTrafficlist of paths (sets of link IDs) and labels to apply to those links, as well as the styling classes to apply to those pathsResponse to UI requests marked with Server response to requestTraffic. Note that the server will continue to send these events to keep updating the display.
UIcancelTraffic(no payload)'ESC' keystrokeUser cancels selection – Client requesting the server to stop sending traffic updates.
UIequalizeMasters(no payload)'E' keystrokeClient requesting server to rebalance mastership of devices across the cluster.

Notes:

(1) Technically, only the ID field is required, but the server-side code is simplified by using the payload as is.

The topology model on the server side represents links as unidirectional, with a source and destination. In the UI, each link model object abstracts away the directionality. This is to provide a single "link" element between two "nodes" in the visualization. However, this makes the link event processing a little more complex. Internally the links are modeled something like this:

When a link event arrives, a lookup is done to see if the "parent" object for that link already exists. 


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